Well, unfortunately, we didn’t end up releasing the first episode of Steve’s Quest last month, because some of the visual effects needed to create the episode proved to be more involved than we expected — you know, stuntmen flying through breakaway glass, CGI dinosaurs and digital skin-grafting on the characters to create a younger look in the flashback scenes.
Okay, because technically we’re doing 2-D animation, we didn’t do any of those things. However, we are doing some complex visual effects and artistic flourishes that I think you’ll find to be worth the wait. We’re expecting the episode to go live in mid-February.
Here are some screenshots that will give you an idea of what I mean:
Gain, the hero of Steve’s cyberpunk novel, charges through Tron-style digital tunnels.
Gain does battle with the minions of futuristic crimelord Wotan.
Gain leaps off a building, like any self-respecting superhero should do at least once.
Gain streaks through the skies of Metro City, powered by his jetboots.
Steve is not a morning person.
I’m excited to announce that I’m putting the finishing touches on a four-song “EP,” which, for those of you who weren’t around in the days of vinyl, means basically an album with four songs on it. The album will be called “Slow Burn.” It’s the first music I’ve recorded with myself as the “lead singer” (unless you count the singing I’ve done in Steve’s Quest), and it’s been an intimidating but rewarding experience.
As part of putting the album together, I did a photo shoot on Ocean Beach in San Francisco, California with superlative photographer Suzette Hibble. We were there for a few hours, and ended up with literally hundreds of great shots, including photos of me in front of about sixteen different graffiti displays.
I’m now left with the daunting task of choosing which photo I’m going to use for my album cover. Naturally, I decided to seek the expert advice of people who read my blog. So, I’m going to post the finalists among the photos we took, and ask you to let me know which ones strike your fancy.
I’ll put a number underneath each one, so that you can tell me which one you like. Thanks for your suggestions, and I’m looking forward to sharing more music with you soon!
Ideally, at least in my view, the holidays would be a time for people to relax and enjoy the company of family and friends, without a lot of pressure to perform or please others. But it seems like the reality, for many people I know, is just the opposite.
For them, the holidays are a time to stress over whether their homes look good enough, whether the gifts they plan to buy will be well-received, the uncomfortable interactions they can look forward to having with people they’re going to see, and so on.
‘Tis The Season To Be Neurotic?
My sense is that, for a lot of people, the source of holiday-induced stress is the long set of “rules” they believe they have to comply with during the season — rules like “you must look like you’re in a happy, festive mood,” “your house must be decorated appropriately,” “you must buy gifts for everyone you know, and they must enjoy getting them,” and so on.
All this leads me to wonder — what if, just for one holiday season, we tried doing away with all the traditions and rules, and just bringing together a bunch of people we care about and want to celebrate having in our lives? For just one year, what if we experimented with getting rid of holiday-themed gifts, meals, decorations, and so on, and simply invited a group of people over?
To get even more radical, I think it would be fun to play some games with the group of people who came over that encouraged honesty and connection. For example, what if we played a game where each of us talked about the neurosis that the holiday season tends to inspire in us?
If I were playing this game, I’d probably say something like “I worry that I ‘haven’t done enough’ during the past year. After all, I didn’t win any Nobel Prizes or become a bestselling author or something like that.” After I admitted that, I’d probably find myself laughing in wonder at my mind’s ability to play tricks on me.
The “Plain Get-Together” Proposal
If my own family tried this out (at least the “plain get-together” part), I suspect I’d be a lot more enthusiastic about the holidays than I usually am. Not that I try particularly hard to keep up appearances or follow traditions as it is (I don’t think I’ve ever owned a Christmas tree, for instance), but I think people around me would be a lot more relaxed and fun to be with if they stopped trying to do that as well.
That being said, I can respect the fact that, for some people, preparing for the holidays gives them a sense of purpose. Some people may see decorating the house, choosing gifts, and so on as a worthwhile challenge that it’s satisfying to overcome.
What’s your take? Would it be worthwhile to try a holiday season with nothing but “plain get-togethers”?
Lately, it seems I’ve been on a mission to get as much feedback about my songs as possible — beyond sharing my work with family and friends, I’m involved in two songwriting workshops and have been getting some one-on-one coaching.
Being the inquisitive type, one question that occurred to me during this process was whether I could refine a song to the point where it would get virtually no criticism. In other words, was there such a thing as a “bulletproof song”?
Adventures in Criticism-Getting
To figure out the answer, I took one song and played it for twenty different people. Each time, I’d incorporate the suggestions I got from the listener into the song.
As it turned out, every person who heard the song, from the first listener through the twentieth, had ideas for making it better. More strikingly, a few people heard the song twice, and gave me feedback on the second listen that contradicted what they told me after the first.
Maybe, if I’d been patient enough to go through this process with a thousand people, I would have eventually ended up with a “perfect song” that would have been met with nothing but contented silence from my listeners. But I doubt it.
I Guess I’ve Learned . . .
What this exercise showed me is that the “bulletproof song” is probably a myth, and that there’s no point in trying to create one. Not only is it impossible to please all the people all the time — probably, it’s also impossible to completely please one person with my work.
This makes sense when we think about all of the factors that play into a person’s reaction to a song — things like what genre of music they like best, how much they enjoy hearing themselves talk, what they had for breakfast, and so on. These factors can change from day to day, which explains why the same person can have different, and conflicting, opinions about a song at different times.
Remembering that it’s impossible to write a criticism-proof song makes the creative process much more efficient. The less I focus on staving off every possible critique while I’m writing, the less time I’ll spend second-guessing myself, and the more progress I’ll make.
Do you find yourself trying to come up with, and address, every potential criticism somebody might make while you’re writing?
So far, I’ve shared samples of the animation, the new character designs, and the storyboards for the upcoming Steve’s Quest web series. But the crown jewel of the new artwork, in my opinion, is the backgrounds. And in this post, Dear Readers, I will be your, er, crown jeweler.
The following backgrounds are from Metro City, the gritty, futuristic metropolis in which our hero Steve’s cyberpunk novels are set.
I think Michelle, the artist, does a great job creating a sleek Blade Runner-esque landscape, but keeping it somewhat cartoonish and lighthearted, consistent with the spirit of the show:
Gain, the protagonist of Steve’s novel, surrounded by the obligatory flying cars and floating ads.
The high rise belonging to Wotan, arch-crimelord and Gain’s main nemesis.
A closeup shot of Wotan Industries.
In early December — just a month away — we’ll be unveiling our first episode. I can’t wait to see the visual final product!
In the last chapter of this epic saga on what brought me to develop Steve’s Quest, I talked about what led me to shift my focus away from impressing other people with my way of life, and toward doing something I actually liked to do.
Conveniently, my decision to do something more fulfilling came at a time when the pace of my law job had slowed. Before, during lulls like that, I hadn’t known what to do with myself, and I’d usually ended up, like any self-respecting office worker, browsing videos about dancing kittens and people falling off jetskis or roofs.
The Power of Positive PowerPointing
Now, at least, I could make better use of my time by looking at career alternatives. Seeing as how I was in Silicon Valley, the first idea that naturally came to mind was to start a company that offered some kind of best-in-class, results-driven, turn-key, workflow-automation solution, and sell it for big bucks.
So, I spent the next few weeks putting together PowerPoint presentations describing what, at least at the time, I saw as killer startup ideas.
The funniest part of these slide decks was definitely the clip art. In one slide, I wrote that starting my proposed company would be a “professional resurrection” for me. Next to that statement, I put the cover of Judas Priest singer Rob Halford’s solo album Resurrection (pictured above). Totally rockin’ album, by the way.
PowerPointing Proves Pointless
Anyway, in the midst of this frenzy of PowerPointing, the idea occurred to me: if I did build a tech company and sell it for millions, what would I do with the money?
The answer, I realized, was that I’d somehow use it to help people forge their own dream careers. No one, I thought, should have to suffer through days of online kitten-watching, or anything else they’d rather not be doing at work.
Inevitably, then, the question came up: why spend years producing turn-key workflow solutions in order to make millions I can then spend on helping people find something they love to do, when I can find more direct ways to help people do that now?
Thus began the next chapter of my lifestyle explorations, which I will call the “life or career coaching, or consulting, or workshop leading” era to express my uncertainty about what I was really up to.
This ties into the more intimate and risqué aspects of my lifestyle redesign. But more on those later!
By now, you’ve probably seen the excerpt from Episode 2 of Steve’s Quest that shows the new animation style we’re using for the series. But unless you’re into animation, you might not be aware of how much work it takes to put together even a 1-minute clip like this.
For this clip alone, the current art team of Hoyt Silva and Michelle Poust prepared 30 storyboards showing, in detail, what the characters are doing, and what part of the background appears, in each “shot.” The entire Episode 2, which is about seven minutes long, spans a whopping 117 boards.
The most impressive part of this, to me, was that Hoyt and Michelle drafted these boards based on an audio track I sent them. In other words, I didn’t record the music and sound to match the animation — they prepared the animation to match the soundtrack they got from me.
This takes precision work — particularly in a musical like this, when the animators are trying to get the characters’ mouths to move in sync with the singing.
Here are some of the boards used in putting together the Episode 2 clip, which will give you an idea of the detailed work it takes to draft them:
Late for work, Steve frantically tries to boot up his computer.
Steve’s co-worker, Tord, urges Steve to focus on his work instead of office romance.
Steve tells Tord that the party he wants to invite Sabrina to is tonight.
With Tord’s grudging consent, Steve makes a beeline for Sabrina’s cubicle.
Just think, you didn’t even have to wait for the Steve’s Quest DVD to watch behind-the-scenes bonus materials (and yes, I do plan to eventually release a DVD once the series is done). More glimpses into the inner workings at Steve’s Quest HQ are coming soon!
A mentor of mine suggested that I explain what drove me to create Steve’s Quest, because that might help people connect with the show and understand what it has to offer. And, by golly, I think I will.
Basically, as odd as it may sound, I came up with the show as part of an effort to feel comfortable talking to people about myself.
About seven years ago, I really didn’t have anything going on my life other than my career as a lawyer, and that wasn’t just because of the amount of time I spent in the office.
Granted, I can’t recall how many times I stayed up all night working on a project, or (perhaps worse) the number of times I woke up at 4 a.m. to make sure I could turn in a document I’d drafted by morning. (At 4 a.m., the coffee in the office was really stale.)
But despite this schedule, I did have a good deal of “free time” — I just used it in unfulfilling ways. Basically, outside of practicing law, my life consisted of going to the gym, playing video games, and going on uninspired dates with women.
I Needed Others to Show Me My Life Sucked
The funny thing was that, when I was by myself, my lifestyle seemed tolerable. After all, I lived in a comfortable, sunny environment, and all my basic needs were met. It was when I got asked about myself that I struggled.
When someone asked what I did with my life — whether they were talking about my career or my spare time — I’d find myself getting irritated and I’d usually try to change the subject. Somehow, talking to other people about my life revealed how dissatisfied I was with it.
Living to Impress Others = Solitary Video Gaming
Eventually, I found myself asking a strange question: “what can I do with my life that will make me feel better when I talk about myself?”
This was a sea change in my view on the ideal lifestyle. Before, consciously or not, I’d been designing my life based on a very different question: “what can I do with my life that will impress people when I talk about it?”
Naturally, this way of thinking led me to a career I thought would sound lucrative and prestigious to others, and to a secluded, risk-free life that was calculated not to offend anyone.
But that . . . was soon to change.
In the next thrilling episode of “Why I’m Doing Steve’s Quest,” I’ll talk about my various lifestyle experiments and the hilarity that ensued.
It’s been a long journey since the inception of Steve’s Quest on that fateful plane ride back from Boston I took about two years ago. We’re almost at the finish line – well, the first of many finish lines, anyway, since we’re scheduled to release Episode 1 in December 2013, and ideally to put out another episode each month after that.
Without a doubt, the biggest struggle we’ve had here at Steve’s Quest HQ has been with finding an art and animation style that works for the show.
Ladies and gentlemen, I think we’ve finally hit paydirt. If you haven’t seen the brief clip from Episode 2 of the show that we put together, I think you’ll definitely get what I mean if you check it out.
Our original approach was to do the show’s art in a classic, Hanna-Barbera style. I wanted to employ the visual gag of depicting Steve and his fellow office workers with the same art style used to draw the Superfriends, despite Steve’s lack of superpowers and fairly mundane life.
For example, this was the original poster design for the show, which was actually inspired by a Superfriends poster I own:
And this is the original NextComm, the software company where Steve works:
While I think these designs look great, the feedback I got from a number of people was that they’d seen this kind of art a few too many times before. I guess this shouldn’t come as a surprise, because lots of people have watched Hanna-Barbera cartoons.
Just a few months ago, I started working with the art team of Hoyt Silva and Michelle Poust, who came with their own ready-made vision for the look of the show. The art is a lot more stylized now – the characters’ facial features are more like geometric shapes, and contain unusual color, like Tord’s (below) solid green eyes.
The new Steve
The new Tord (Steve’s co-worker)
This gives the show a distinctive look, and one that I definitely wouldn’t have come up with on my own (I draw a mean stick figure, but that’s about it as far as my visual art sensibilities go). And it’s made the show all the more exciting for me to work on.
There are a lot more HBO First Look-style vignettes coming soon for Steve’s Quest – watch this space.
Okay, so it took us a while to work out the “look and feel” of Steve’s Quest, but I think we’ve settled on an art and animation style that is equal parts sleek, sci-fi and silly, which is exactly what I’m going for. But don’t take my word for it — check out the sample scene below!
By the way, we are all set to release Episode 1 of Steve’s Quest in December — looking forward to sharing the finished product. If you enjoy the video, I’d appreciate a “Like” on YouTube.